New World: Aeternum Hive of Gorgons Raid Guide

Author:iGRush|Reviewer:iGRush

Publication date : 2025-11-12

Introduction

At the beginning of Season 9 in New World: Aeternum, many new players are reaching the endgame. A significant raid is the Hive of Gorgons, where you fight the final boss, Broodmother Medusa. This raid is an important opportunity to obtain equipment with an item level of 725. Here is a detailed guide with all the game mechanics for beginners and experienced players in raid groups.


Raid Overview

  • Raid Name: Hive of Gorgons (10 players)
  • Enemy Archetype: Angry Earth—most enemies in the raid belong to this group and are sensitive to slash and fire damage.
  • Maximum equipment level: Gear Score 725
  • Exclusive perks & materials: In the raid, you get new perks for weapons, armor, and jewelry. Additionally, you receive materials for crafting or upgrading equipment with a value of 725.


Team composition & role suggestions

Here is a popular structure that is often recommended:

  • Tank: 1
  • Healer: 2
  • DPS / Hybrid: 7


In the DPS roles, you need both characters who deal a lot of damage and those who support the team:

  • Some damage dealers should use Rend/Weaken, for example with a war hammer, spear, or sword & shield (SnS).
  • Many people like to either fight from a distance or be close to the enemy in battle. Popular combinations are Rapier + Fire Staff, Bow, or Throwing Ax. Many game mechanics require agility or distance.
  • Utility roles focus on debuffs, crowd control, or defensive support.


Equipment / Resistances:

  • The bosses use various types of attacks, such as strike, nature, and slash. The right resistance is very important.
  • Many players use onyx gems and armor made of amber or nature.
  • Use either the Strike Protection Amulet or the Nature Protection Amulet, depending on the boss phase.
  • Important buffs: Infused Angry Earth Ward, Infused Angry Earth Coatings, and Major Angry Earth Combat Trophies.


Process & Boss Mechanics

1. Entrance Puzzle / First Room

You must first defeat the simple enemies. After that, you discover two pillars with spinning orbs. Two players must stand on platforms to activate and make the orbs shootable. First, they light up red and then green. When both sides are finished, the gate to the final boss will open. In the meantime, spiders appear on the platforms. You shouldn't kill anyone. The tank draws attention and holds the enemies in place so that the other players can play in peace.


2. Boss 1: Echidna

Type of damage: This is mainly caused by blows.

Mechanics & Tips:

  • Pillars in the arena: Tall pillars provide buffs and protect against area damage.
  • Obsidian crystals: They cause AoE vines if not destroyed quickly. In the second stage, they can end the raid.
  • Tail Swipe/Stomp/Ground Slam: For these, melee damage dealers should go behind the monster or dodge the stomp.
  • Stamina-Break / Phase Change: When Echidna's stamina is depleted, she falls over and is then quickly attacked.
  • In later phases, Echidna marks players and jumps to them if they are not nearby.
  • During Roar, pillars explode, and players must leave them. You have to remove the obsidian crystals first.


3. Labyrinth / Puzzle to Medusa

After defeating Echidna, you enter a labyrinth with a puzzle about Medusa. In a puzzle room, three groups of platforms must be activated. For this, two players must stand on them simultaneously. Medusa adds that snake monsters are chasing the group. Some players need to distract the enemies so that the others can fight the spiders and use the platforms.


4. Boss 2: Typhon

Type of damage: Predominantly nature / thorns / environmental mechanics.

Mechanics & Tips:

  • Lane of Thorns: Some roads are risky, so it's better to avoid them.
  • Marking for moving thorns: To avoid damage, some players receive a marking for moving thorns and must move.
  • Thorny Maiden/Vines: Players can get stuck in thorn cages, and the team must free them.
  • Adds (Corvids, Wolves, Spiders): First strengthen Corvids, then Wolves; spiders are less critical.
  • Charge/Pillar usage: Typhon selects a person, and they must quickly hide behind a column, otherwise they die immediately. After the collision, Typhon is dazed and vulnerable to attacks.
  • In later phases, fewer pillars and more mechanics are important. It is important to master adding control.


5. Puzzle / Cleansing Bridge / Fountains

Before Medusa, there is a puzzle to cleanse oneself before entering the poisoned terrain. It is a puzzle on the purification path at the well. To avoid infections, wells must be used and poison zones eliminated to keep the arena clean. To open the raid group areas, the levers or switches along the paths must also be activated.


6. Boss 3: Broodmother Medusa

Damage type: Primarily nature/poison/environmental mechanics.

Mechanics & Tips:

  • In the arena and on the boss's back, there are many flowers and spores. When activated, white mist/spores appear, causing sleep debuffs (10 stacks = sleep). Quickly remove or dodge the flowers.
  • Poison volcanoes: They are dangerous because they cause poison debuffs when you enter them. The blue circles at the cleansing fountain heal you when you stand in them.
  • Eggs/Adds: The Medusa lays eggs, from which additional enemies emerge. Five stacks of poison are very dangerous and take effect immediately. It is important to quickly remove eggs and opponents.
  • When wells are covered by plants, the DPS must clean them so they can be used again. If you don't clean it, the poison can multiply significantly.
  • Charge attack: Medusa can charge at a player, who then has to be careful to escape. - It is important to work well together when navigating between flowers, eggs, and poison zones.
  • It is important to work well together when navigating between flowers, eggs, and poison zones. Some groups play more slowly to survive safely rather than causing a lot of damage.


Loot & Rewards

  • Boss 1 (Echidna): It drops items like the Hoplite Amulet, the Ring, the Earring, and the Azoth Conductors, which are for leg armor.
  • Boss 2 (Typhon): You can obtain Trsna (Warhammer artifact) and the Gorgon' Armor Set (light / medium / heavy).
  • Boss 3 (Medusa): You can obtain Hoplite weapons, shields, jewelry, and Elemental Bands.
  • Completion/Tokens: After completion, you will receive rewards such as Hive of Gorgons Tokens, Gorgon’s Eye, Chromatic Seals, Gorgonite Inductor, schematics for 725 gear, etc.
  • Weekly loot lockout: A boss can only reward a character once per week. More runs only bring things to collect and knowledge to learn.


Tips

  • It is more important to take your time and focus on repairs and survival rather than just maximizing damage per second.
  • Change your resilience and equipment according to the boss (Strike → Nature → Poison).
  • Use debuffs & utility (rend, vines, weaken) to control additional enemies and the boss's strength.
  • It is important that you call to schedule appointments and cleaning times for wells.
  • Bring buffs and supplies like special potions, healthy food, trophies, and gems.
  • Train skills such as running away from a pillar, cleansing, and bursting.

At iGrush, you will find everything about New World: Aeternum news, guides, tools, and community. Visit iGrush and always stay one step ahead in Aeternum!

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