World of Warcraft Version 11.2 Class Analysis (Part 1)

Author:iGRush|Reviewer:iGRush

Publication date : 2025-10-22

Shaman (Restoration / Elemental / Enhancement)

1. Restoration Shaman

In previous versions, the Restoration Shaman was extremely strong. In version 11.2, it remains strong and has been slightly buffed: mana cost reductions (new set gives -25% mana usage). As a healer type, it’s ideal for new or returning players — when big damage hits or emergencies happen, Restoration Shaman usually has fallback tools to improve team survivability. In “push content” healing, it remains a top pick. Once mastered, you can manage mana efficiently and heal without frequent mana returns.
In groups the Healer Shaman remains popular because:

  • It can enable Bloodlust / Heroism (increase DPS buffs)
  • Among healers, it has many fallback tools: Ascendance, Healing Tide Totem, Spirit Link Totem, etc.
  • Healing output is quite strong, with reliable throughput and utility.

2. Elemental & Enhancement Shaman

In version 11.2, these specs have received considerable buffs via new sets. Notably: when activating Ascendance, you now immediately gain Windfury (no longer requires stacking) and Ascendance is triggered actively rather than randomly. However, their skills require precise timing, so new players may find them difficult. These specs are more suitable for veteran players.


Paladin (Retribution / Holy / Protection)

1. Retribution Paladin

In older versions, Retribution Paladin was one of the easiest melee DPS specs with a high damage ceiling. In 11.2, it has been nerfed: Hammer of Justice cooldown increased, and the infinite usage effect of Divine Storm / Judgment combos from sets was removed. Damage is somewhat lower now. Still, it remains accessible for new players — its signature skills remain user-friendly.

2. Holy Paladin

In patch 11.2, Holy Paladin has been buffed. New set bonuses increase healing output. However, this spec is not beginner-friendly: healing requires consuming mana / resource to heal others, and the feedback loop (gaining resource back) is not very strong. You also often need to kill mobs to regain that resource before healing others, making Holy Paladin challenging for new players.

3. Protection Paladin

Protection Paladin is relatively strong in this version. It has among the highest damage mitigation among tanks and an “invulnerability” cooldown. But new players are not recommended to start with tanks, because tanking requires skill, game sense, and adaptability—tanking is not just following fixed rotations.


Monk (Kung Fu / Brewmaster / Mistweaver / Windwalker style)

Monk has long been a mid-tier class. In the new version, it is further nerfed. Monk’s skill order matters a lot—if you mis-execute the sequence, overall DPS collapses. So it’s not well-suited for new or returning players.


Hunter (Survival / Marksmanship / Beast Mastery)

1. Survival Hunter

In this version, its power is not high. But for beginners, it’s still playable. Its operation is simpler, though DPS is lower.

2. Marksmanship Hunter

One of the higher damage specs among ranged DPS. Its mechanics are slightly more complex than Beast Mastery, focusing on skill sequence, but still manageable for new players.

3. Beast Mastery Hunter

Often the top choice among ranged DPS. Beast Mastery and Marksmanship both have strong output, but Beast Mastery is simpler: you press a few keys and your pet carries much of the damage. Recommended spec for beginners.


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