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When it was first released, Tazavesh: Streets of Wonder was one of the hardest mega-dungeons. However, it has been nerfed and balanced many times since then, making it much easier to handle. You can easily clear it if you use your skills well, make good use of your class's teamwork, and work together well. It's still respected because the tank job is very important: in many trash pulls and boss fights, the tank has to actively use damage reduction and mitigation.
In a group makeup, you should make sure that each member has the right tank class, with reliable defenses and good mobility. DPS and healers should plan their moves around the tank's cooldowns and the times when they will take a lot of damage. Tanks need to be extra careful in this area because many trash mobs and bosses have strong attacks that hit tanks directly.
The entry has an elite "gatekeeper" who does AOE damage for 3 seconds. You'll need long-term repair if you get hit. Besides that, he'll throw grenades that will burst into white circles on the ground that you need to avoid. There are a lot of smaller trash and elites that deal direct tank hits in this first zone, so plan your defensive cooldowns properly. As soon as you finish this pack, you can go up the stairs to the first boss room.
Mechanics:
After you beat Zo'phex, you move on to Area 2.
There is a top player on the bridge who uses a chain-pull to get everyone in a circle and then lasers from the floor. It is recommended that the tank try to get the elite out of the laser zone. The elite can also stun the tank, so medics need to be ready to do that. There are two big elite "dogs" that show up. They do easy things like spit flames and group fear/curse, but they need to be dealt with, and the curse needs to be stopped. The next enemy is a horned dragon elite. It charges at random and does mild AOE damage. To kill it, you usually have to pull it down the stairs.
The three bosses in this fight are, in order, Alcruux, Achillite, and Venza Goldfuse.
You can pick up a trade good at a vendor and take it to another vendor in this zone. This is the "bazaar trade event." Mobs will spawn, and other things will happen. After that, you'll face a large group of trash, including an elite called "Executor" who casts a steel-bar spell that heals nearby adds and a "Peacemaker" who drops magic shields that block spell damage—interrupt or kill them.
Important mechanics:
Before the fourth boss, each player must choose an instrument from the five that are on stage. When you hit these notes, they give you an extra action button. Hitting them gets you stacks of "Jazzy" buff. At 12 stacks, you become "Up Tempo," which gives you 25% more damage/healing and 25% more speed for 40 seconds.
Process:
The last battle is very complicated:
The dungeon isn't as hard as it used to be, but you still need to be aware of your surroundings, especially if you're the tank. Tank-busters, heavy melee hits, or features that target the tank (like chain pulls and frontal hits) are used in a lot of situations. You should time your protection so that you don't get caught off guard and are ready for the big mechanics. Interrupts, dispels, and movement rules should also be known by people in other roles. Embark on your heroic journey—visit iGrush to discover more beginner World of Warcraft guides, tips, and exclusive in-game deals.
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