Game Flow – Introduction
- Role: Class for ranged combat and control. She is good at traps. This is ideal for safely gathering resources.
- Core mechanic: You use Lightning Sentry and Death Sentry. These can cause great lightning damage and corpse damage from a distance.

Gameplay has certain characteristics
For example, you can cut down trees that repeatedly cause damage to the area. The Lightning Sentry is the main source of damage. The Death Sentry destroys groups of enemies with corpse explosions. Mind Blast controls the enemies. Shadow Masters and Shadow Warriors distract the enemies.
Important skills
- Lightning Sentry (20 points): He is the main damage dealer. He can fight against one opponent and against many opponents.
- Death Sentry (20 points): A corpse explodes, and the explosion has a large area.
- Burst of Speed (1+ points) makes running faster. You can also set traps faster.
- Mind Blast (1 point): Shock and control.
- Shadow Master (1+ points): A tank that helps to distract the enemies.
- Cloak of Shadows (1 point): It makes the area dark and blinding for defense.
Development of Skills
Early Game (Normal–Nightmare, Chapter Three)
- Fire Blast: Fire Blast is a fire attack. It costs 20 points. You can use it as the first skill up to the Lightning Sentry.
- Wake of Fire: Wake of Fire is an ability. It costs 20 points. You can use it from level 12. It is good against groups of enemies.
- Burst of Speed: Always be active.
- Support: 1 point in Thot Explosion and Shadow Veil.
Middle and Endgame (Nightmare Act IV – Underworld)
- Lightning Sentry (20 points): Target of the attack.
- Death Sentry (20 points): He stops the explosions of corpses.
- Charged Bolt Sentry (20 points): Support for lightning damage.
- Shock Web: Shock Web is a term for lightning guards. It makes them stronger.
- Note: From level 40 onward, you should change your skills. This way, you can fight better against fire-immune enemies.
Features and Equipment
The distribution of characteristics
- Strength and dexterity: important for the equipment. For example, the Spirit Monarch requires 156 strength.
- Vitality: All remaining points.
- Energy: There is none. Mana comes from items.
Basic Equipment Early Phase
- Stealth (Talent + Ethics), Spirit Sword, Lore Helm.
- Endgame equipment: Weapons: two claws. Each claw gives +3 points to the ability to set traps. Armor: Enigma (Teleportation) or Chains of Honor (Chains of Honor). Helmet: Griffon's Eye. Belt: Arachnid Mesh.
- Goal: Achieve an FCR/FHR of at least 42%.
- Mercenary buildings: Best choice for Act II Nightmare Offensive Mercenary. He has a powerful aura and uses the Infinity polearm. This weapon can break lightning immunities.
- Alternative: Prayer warriors with a special weapon for mana recovery.
Advantages and Disadvantages
Positive points:
- High effectiveness in growing plants and area damage.
- The best crowd control.
- The playstyle is with distance and spells. Safety takes precedence.
- This product is good for people who are new.
Disadvantages:
- It is weak against enemies who are immune to lightning if there is no Infinity present.
- Later, one will be very dependent on objects.
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