Build Overview
The Fireball Sorceress deals a lot of damage in a short time. She can also cause great damage over large areas for a long time. She can defeat boss enemies very well. She quickly fights many enemies. Her main mechanism is a mix of fireball and meteor. The fireball always causes the same damage. A meteor causes a lot of damage over a large area. She has the ability to control fire. Additionally, she has equipment that reduces fire resistance. That makes her one of the best playstyles.
Strengths:
- Burst damage is extremely high
- Very fast Clear-Speed (Firewall and Meteor)
- Low equipment requirements in the early and mid-game
Weaknesses:
- Many enemies are immune to fire. This is especially true in Hell.
- The endgame potential is not as great as that of the Lightning Sorceress.
- Immunity breakers require expensive items.

The distribution of abilities
essential skills (20 points each)
- Fireball is the main attack. It causes fire damage. You can use it multiple times.
- Meteor—Boss killer in a game
- Fire mastery—Boost for significant damage increase.
Useful Skills (1 Point)
- Teleport is important for farming.
- Warmth helps restore mana.
- Frozen Armor is a defensive ability skill.
- Static Field helps in the early defeating of boss enemies.
Attribute
- Strength: 156 (as Spirit Monarch)
- Dexterity: Easy (except for Max-Block-Build)
- Vitality: The other points are health points. These are more important than the magic points.
- Energy: There is none.
Gear that we recommend
- Helmet: Flickering Flame. This helmet gives opponents 15 percent less protection against fire. Additionally, it improves fire abilities by 3 points.
- Weapon: +3 for Fireball and +3 for Fire skills. The staff (budget) is replaced by Eschuta’s Temper as the endgame item.
- Shield: Phoenix Monarch. This shield has 28 percent less fire resistance. It also helps with mana regeneration.
- Armor: Ormus' Robe increases fire damage. It has a socket with a fire facet.
- Mercenary: Act II Nightmare (Power Aura) with Infinity Polearm
Tips
- Early game: Make the fireball stronger. Use the Static Field against the bosses. Farm the Countess. The goal is the Spirit runeword.
- Add a Meteor in the midgame. Reach the FCR breakpoints.
- Endgame: Infinity Mercenaries and Flickering Flame for Resi-Break. Teleport helps to position yourself precisely.
- Always have healing potions and mana potions with you. Have more health points than mana. That protects against the curse of blood mana.
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