The Mage controls time and the elements. He can use fire, ice, and magical power. With that, he defeats his enemies. He uses long-range spell explosions to clear battlefields. He is a good combination of knowledge and destruction.
Class Description
- Role: Wizard who fights from a distance. He deals a lot of damage at once. He can hit many opponents at once.
- Background: The mage is an heir of the Arcanum of Atara. He explores the secrets of space and time in Eterra. He has fire, frost, and arcane powers. These forces show great damage and control.
- Characteristics: Very good at ranged attacks with magic. He deals a lot of damage and has a large area of effect. However, he is quite weak. Strong control or escape skills help him.
- Weapons: Staves and Wands.
- Masteries are Sorcerer, Spellblade, and Rune Master.
The three most important Masteries
Sorcerer – Ranged, AOE, and direct burst
- Role: A mage who fights from a distance. He deals a lot of area damage. His spells explode immediately. Natural abilities are: Special abilities. These include: Fireball, Meteor, Orb of Frost, Temporal Shield.
- Talent paths: The fire path has a high hit rate and a strong incendiary effect. The frost path helps improve control. It makes the movement slower. That's good for clears. The Lightning Path focuses on quick attacks. He also uses chain lightning.
- Equipment recommendation: higher chance of critical spells, more spell damage, and element penetration. To survive better, there is health, a shield, or a reduction in the cooldown time when teleporting.
- Player tip: Beginners often choose Fireball and Meteor. These are easy to use and have a lot of damage power.
Spellblade—Melee combat merges with magic
- Role: A mix of close combat and magic. He has a good balance between damage and survival.
- Signature abilities: Flame Blade, Mana Strike, Blazing Edge, Teleport
- Talent pathways: The Fire Weapons Path increases the damage of weapons with fire spells. The melee trigger path connects strikes with weapon and spell triggers. The Frost and Lightning Hybrid Path combines melee combat with frost or lightning spells.
- Equipment tips: Speed when attacking, additional damage through elements on weapons, mana regeneration, and effects triggered by spells. Additionally, double damage affixes are important.
- Player tip: Good for beginners. Fire Sword Aura—easy start, good control, effective.
Runemaster—The master of runes and magic in tactics
- Role: Can use runes and magical combinations. He creates special spells with it. Diverse and powerful, but also difficult.
- natural abilities: These include Rune Totem, Rune Bolt, Rune Magnetism, and Teleport.
- Talent pathways: Three-color rune (fire, ice, lightning)—used in a sequence for powerful spell effects. The combo rhythm build: The correct order of the runes is crucial. Complex build – more difficulty, more reward. Equipment advice: Reduce cooldown. Add a bonus for elemental damage. Use effects that activate when you use an ability.
- Player tip: This mastery requires many skills and techniques. Beginners should first learn the basics. For example, they should use the rune totem and automatic casting. This way, you can get to know the system better.
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